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<pre formatcs=1 types="UIOption">
public class NetworkFileDownloadVersion : DownloadVersion
    {}
	
void Start () {
	typeof(MyClass);
	MyClass.DoIt();
    // Loop through Explosion Array and set initial values
    for (int i = 0; i < explosionArray.Count; i++)
    {
        GameObject workingEXPLOSION = (GameObject)explosionArray[i];
        ExplosionData workingEXPLOSIONDATA = workingEXPLOSION.GetComponent("ExplosionData") as ExplosionData;

        workingEXPLOSIONDATA.ExplosionAlive = false;

        Component[] renderers = workingEXPLOSION.GetComponentsInChildren(typeof(Renderer));
        foreach (Renderer renderer in renderers)
        {
            renderer.enabled = false;
        }
    }
}
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